Lighting Operation Procedure

English Version*


1.    Start up with TURN ON POWER by pressing POWER BUTTON once time and release it immidiatly on the right side of Second Touchscreen board. (Make sure that MAIN POWER SWITCH at behind right side of board is switched ON). Wait until the Console System finished booting.

2.    Press TOOLS BUTTON to enter User1 profile (Each User and Programmer have its own account for each operation functions), then touch LOGIN on the top of left side of First Touchscreen.


3.    ENTER User name : operator
ENTER Password    : operator (by pressing TAB BUTTON on keyboard, (for optional typing you can use TOUCH KEYBOARD by touching + mark at the right side of LOGIN DIALOG BOX)

4.    Check the show file is loaded by FILE NAME on the last updated show file (based on the last date of show file name). If did not, LOAD show file by press BACKUP BUTTON >> touch LOAD SHOW on First Touchscreen >> Select the last updated Show File by Touch the file name >> Select all Attributes (Time Config, User Profiles,) >> Touch OPEN. The selected show file is loaded.

5.    LAMP IGNITION (LAMP ON) press X1 BUTTON then X10 BUTTON below the First Touchscreen. Wait until IGNITION CUE finished ( see cue bar process ends on Firstouchscreen above X10 BUTTON), while have a look on all Intelligent Fixtures are light up.


BUTTONS and EXECUTOR FADERS FOR DEVDAN SHOW :
Please notify those Buttons are stored in Page 1 of Button Page ; Executor Faders are stored in Page 1 of Executor Fader Page ; Button Page and Executor Fader Page are displayed on very bottom of 5thMonitor Screen (Right Monitor).
           
BUTTONS :

v  BUTTON 101 = External Fan CSL for Unique Hazer Machines SL
v  BUTTON 102 = External Fan DSR for Smoke Machine SR
v  BUTTON 103 = External Fan DSL Rock 1 for Viper Smoke Machine SL
v  BUTTON 104 = External Fan DSL Rock 2 for Viper Smoke Machine SL
v  BUTTON 105 = Internal Blower Fan in Unique Hazer Machines
v  BUTTON 108 = ON / OFF Smoke Machines SR
v  BUTTON 109 = FLASH  (PUSH >ON ; RELEASE > OFF) Smoke Machine SL / Rock

EXECUTOR FADERS :

v  EXECUTOR FADER  1  = Unique Hazer Machine SR
v  EXECUTOR FADER  2  = Unique Hazer Machine SL
v  EXECUTOR FADER  3  = Viper Smoke Machine SR
v  EXECUTOR FADER  4  = Viper Smoke Machine SL (Rock)
v  EXECUTOR FADER  5  = Moat Lights (“LampuBlumbang”)
v  EXECUTOR FADER  6  = Master for all Unique Hazers Machine
v  EXECUTOR FADER  7  = Master for all Viper Smoke Machines
v  EXECUTOR FADER  8  = Master for optional smoke machines SR
v  EXECUTOR FADER  9  = Master for optional smoke machine SL
v  EXECUTOR FADER 10 = Master for Curtain Call
v  EXECUTOR FADER 11 = Master for Intelligent Fixtures Lights test
v  EXECUTOR FADER 12 = Master for Conventional Lights test
v  EXECUTOR FADER 13 = Master for Work Lights
v  EXECUTOR FADER 14 = Master for House Lights
v  EXECUTOR FADER 15 = Master Cue (Devdan Show)
v  Two Separate Executor Fader 1st Touchscreen Monitor :
Ø  Left Row       : Master Sequence Fader (put on 100%)
Ø  Right Row    : Fader Assignment (Speed Rate 1:1)
v  GRAND MASTER FADER (on very right on console board)

6.    Starting Intelligent Fixtures Check :

Press TOP BUTTON at command key, then press GO FADER BUTTON 11 below the EXECUTOR FADER 11, then bring up/put/move up EXECUTOR FADER 11 at 100%, then start pressing GO FADER BOTTON 11 one by one by while looking at each Intelligent Fixtures are light up and compare it by see LAYOUT VIEW of Intelligent Fixtures on First and Second Touchscreen. BACK BUTTON is Assigned above the EXECUTOR FADER 11, and OFF BUTTON is Assigned on very top button of EXECUTOR FADER BUTTON 11.

To open LAYOUT VIEW of the Intelligent Fixtures you want is simply by touch LAYOUT VIEW FAST CALL NAME (Example FOH, STAGE, EFFECTS, CONVENTIONAL), this Soft Buttons are shown as Named box on each Touchscreens.

7.    Starting Conventional Fixtures (Fix Fixtures) Check :
Press TOP BUTTON at command key, then press GO FADER BUTTON 12 below the EXECUTOR FADER 12, the process is always the same with number 6,BACK BUTTON is Assigned above the EXECUTOR FADER 12, and OFF BUTTON is Assigned on very top button of EXECUTOR FADER BUTTON 12.

8.    Starting EFFECTS Fixtures Check:
Simply by selecting each Effects fixtures by touch FX GROUP BUTTON then select one by one or some Effect Fixtures.
Example (Activating Martin Strobe, Select by touch Strobe Fixture on Layout View or using Command Keys, press FIXTURES>>(Fixtures ID Number)>> AT>>AT (this will provide Dimmer to 100%) then set Strobe Value at /minutes by changing Value on Value Rotary Button) or, AT >> 50 (to put dimmer value at 50%. Or GOTO FADER PAGE (FdPg+) then bring up EXECUTOR FADER 1

9.    After finished Checking proccedures, continue to Checking Cue to Cue in Master Sequence. This also use in running the show.

v  Press USER1 BUTTON, then touch Playback on the top left corner of First Touchscreen, this action provide entering USER1 PROFILE for Operator to Master Sequence.

v  Press GOTO BUTTON >> CUE (optional only) >> (type the Cue Number) >> PLEASE. Start with Cue 11, this Cue is for the Show to Preset Open House.

10. GO+(next) ; GO- (back) ; PAUSE BUTTON function :
Just press GO+ BUTTON to go to Next Cue
Press GO- BUTTON to back to Previous Cue
Press PAUSE once to hold Cue process (optional just for cancelling Cue process if in case there is incuficient Cue timing is too Early). To continue the Cue process just simply by press PAUSE BUTTON once more time. To go to next cue press GO+ BUTTON ( if the Cue is PAUSED and press GO+ this will jump to next Cue without finishing Paused Cue).
           

11. Cue Timing :
Time               : With time set
Follow            : Auto (the cue will follow execute after previous cue       
pressed / executed)
Part                 : Another Part of Cue execute after or during previous 
                        Cue and or in the same time execute
12. Current Program Updated :
Ø  New Conventional added 9 Units (2 units fresnel) at Catwalk 1,2,3 are Assigned at Page Fader 2 on Fader Executor 2.
Ø  Moat Underwater Fixtures 8 Units are Assigned in Page Fader 1 on Fader Executor 5.
Ø  All Moving Lights Demo Test with Full function is Assigned at Page Fader 2 on Executor Fader 1.
13. Shutdown the system :
v  Put all Moving Lights on Home Position by press once X1 BUTTON
v  LAMP OFF by press once X6 BUTTON below the First Touchscreen, whenever all Moving Lights are Light Off that’s means the Bulb of Moving Lights are OFF.
v  Press GOTO >> CUE >> 11 >> PLEASE, this action provide to put all  Fixtures to get ready on Preset Open House, in order the last Cue is Loaded at th beginning of the Show (Preset Open House)
v  Press OFF >> PLEASE, in order to Off the CUE, so in that way next time when the systems are TURNED ON there will be no Cue executed and ready for Checking Proccedures.

14. The System are ready to SHUTDOWN, Press POWER BUTTON once, touch DON”T SAVE on First or Second Touchscreen. Wait until the Console System is Shutting Down and properly SHUTDOWN.

Comments